• Offizieller Beitrag

    Changelog for Patch #110:

    • Adjusted Our system, which is responsible for all tasks in the background, has been completely refactored. The new system is more technically efficient and less prone to errors than its predecessor.
    • Quality of life Shift schedules: When creating a new shift, the values are now stored locally. When another shift is created, the previous values (skill, preparation checkbox, shift duration) are already pre-filled. This should make creating new shifts a little more convenient.
    • Quality of life Timer: Where previously only the date and time were displayed, there are now timers that count down. When a timer expires, the game updates itself.
    • Quality of life Shorter waiting times: When cancelling an employee task or, for example, transporting a vehicle within the same city (to the company headquarters or a petrol station), you previously always had to wait until the next full minute. With our new system, there are now much shorter waiting times of just a few seconds. An employee who is woken up is therefore available almost immediately.
    • Fixed Employees: Occasionally, employees could get ‘stuck’ due to a technical error and not start a new task. In some cases, they also lost motivation. With the new system (see point 1), this should no longer be possible.
    • Fixed Attractions: During setup and dismantling, the blue progress bar was not updated dynamically. This now works in the same way as for caravans.
    • Fixed Tour schedule: When there were several contract offers, the deadline (countdown) was displayed incorrectly.
    • Fixed Profile: In some cases, only the most recent entries were displayed in the tour schedule.