• Changelog:

    • [new] New Stall in Level 6: Churros (available skins: Churros, Don Churros, Alpine Churros)
    • [adjusted] Shift schedules: When creating a new shift, the slider for selecting the duration is now limited so that you can no longer go beyond the end of the opening hours.
    • [adjusted] Shift schedules: Internal logging for creating and deleting shifts has been added to better answer support requests about missing shifts
    • [technical stability] The statistics have been technically revised and now load faster
    • [technical stability] The distance calculation has been completely revised. As a result, the loading times for the display of intermediate stops are now better, and the system finds alternative locations for long distances (e.g. sea crossings), even if they are not on the direct route. In addition, we can now add many more locations in Europe again. The new system is now being tested in live operation.
    • [fixed] It could happen that employees started their shift and went to eat/shower/sleep at the same time, and then the shift continued but the employee was displayed without a task. The code of the affected systems has been extensively revised.


    New stall "Churros"


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    A few words from me about this patch:
    Over the last few weeks, we have repeatedly experienced technical problems of various kinds, both external attacks and internal performance issues.
    The technical stability of Funfair Tycoon is always my top priority. Because if the game doesn't run properly, nobody has any fun. So this patch has relatively little new content, but a lot of improvements "under the hood". Thank you for your understanding