• Today's patch is mainly about technical stability, better performance and bug fixes.

    Our game is growing, and to ensure that both your businesses continue to grow and new players can find their place on the server, I have put the greatest focus on code optimisation this time. Important features now run much more efficiently. But of course there was also time for bugs again :)


    Changelog:

    • [Fixed] Shift schedule: There was a layout issue so that employee rows were not always aligned with the times in the same row
    • [Fixed] Application process: Recently it happened that on small fairs with 20-30 attractions sometimes no more stalls were allowed.
    • [Fixed] Contracts: It was possible to get 2 contracts for the same attraction and business in a special case
    • [Fixed] Login: After a longer absence in the game world selection, errors occurred and the login no longer worked
    • [Fixed] Apple: Some iOS and MacOS devices did not always display the Funfair Tycoon app icon
    • [Fixed] Time zones: Timers (e.g. for positive answers in contracts or in votings) did not take the time zone into account, so that players outside Central European Time were shown an incorrect value and in extreme cases it was no longer possible to play due to the automatic reloading of the page
    • [Fixed] Site plans: Larger site plans were sometimes no longer loaded
    • [adjusted] technical improvements should ensure faster loading times at the following points in the game:
    • Employee overview
    • shift schedules
    • site plans
    • player profile
    • Friends feed
    • attraction list
    • Business page
    • ... and more

    [*][adjusted] This patch also includes preparations for an annual event that starts on 1st of December...
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