• Again a few patched bugs and a tiny but handy feature ;)


    Changelog:

    • [fixed] The stamina display at the employee selection dialog was sometimes showing up to 600% instead of 100%.
    • [fixed] During playing time, employees were able to work at the attraction even though it wasn't fully set up.
    • [fixed] Employees could work from any location at the attraction.
    • [fixed] Issues within the calculation of sleeping time and tiredness of employees.
    • [feature] You can now create the shift schedule for the first day of the event up to 24 hours before the event starts.